The Fire Nation Drill

The Fire Nation Drill

Legendary Artifact — Vehicle

Rarity

Rare

Mana Cost
2 B B
Artist

Brandon L. Hunt

Power / Toughness

6 / 3

Oracle Text

Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. 1: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2

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Rules for this card

Rulings (2)

  • Wizards of the Coast
    Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
  • Wizards of the Coast
    If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

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