The Legend of Kyoshi // Avatar Kyoshi
Enchantment — Saga // Legendary Creature — Avatar
Rules for this card
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A keyword action that causes a land to become a 0/0 creature with haste in addition to its other types and puts a number of +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control. See 701.66, “Earthbend.”
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To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”
Rulings (14)
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Wizards of the CoastIf you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of The Legend of Kyoshi, the chapter III ability will cause it to be exiled and then remain in exile.
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Wizards of the CoastThe greatest power among creatures you control is determined as The Legend of Kyoshi's first chapter ability resolves. If the greatest power among creatures you control is 0 or less at that time, you will not draw any cards.
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Wizards of the CoastA nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
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Wizards of the CoastIf a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
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Wizards of the CoastThe land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for
.
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Wizards of the CoastYou may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
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Wizards of the CoastThe mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
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Wizards of the CoastEach face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
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Wizards of the CoastIf the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
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Wizards of the CoastEarthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
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Wizards of the Coast"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
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Wizards of the CoastEach nonmodal double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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Wizards of the CoastThe effect making the land an Island doesn't have a duration and will last indefinitely while that land is on the battlefield. The land retains any land types and abilities it already had. An Island has the ability "
: Add
."
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Wizards of the CoastAvatar Kyoshi's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less, no mana is added.