The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor

Rarity

Mythic

Mana Cost
3 U R
Artist

Aurore Folny

Power / Toughness

3 / 5

Oracle Text

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

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Rules for this card

  • To add a time counter to or remove a time counter from any number of permanents you control with a time counter on them or suspended cards you own in exile with time counters on them. See rule 701.56, “Time Travel.”

Rulings (19)

  • Wizards of the Coast
    Any land cards exiled with The Tenth Doctor's first ability will remain in exile.
  • Wizards of the Coast
    Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
  • Wizards of the Coast
    If an effect instructs you to choose a creature type, you may choose Time Lord.
  • Wizards of the Coast
    Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
  • Wizards of the Coast
    Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
  • Wizards of the Coast
    To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
  • Wizards of the Coast
    Cards exiled with suspend are exiled face up.
  • Wizards of the Coast
    Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • Wizards of the Coast
    You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Wizards of the Coast
    The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • Wizards of the Coast
    Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Wizards of the Coast
    Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • Wizards of the Coast
    If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • Wizards of the Coast
    If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • Wizards of the Coast
    When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • Wizards of the Coast
    If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • Wizards of the Coast
    If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • Wizards of the Coast
    If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Wizards of the Coast
    If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

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