Mithril Coat

Mithril Coat

Legendary Artifact — Equipment

Seltenheit

Mythic

Manakosten
3
Künstler

Ellie Livingston

Regeltext

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip 3

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  • A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”

  • A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

  • A keyword ability that precludes a permanent from being destroyed. See rule 702.12.

Rulings (3)

Offizielle Rulings sind nur auf Englisch verfügbar.

  • Wizards of the Coast
    Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
  • Wizards of the Coast
    Mithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures.
  • Wizards of the Coast
    If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.

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