Mithril Coat
Legendary Artifact — Equipment
Regeltext
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. EquipRegeln zu dieser Karte
-
A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
-
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
-
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Rulings (3)
Offizielle Rulings sind nur auf Englisch verfügbar.
-
Wizards of the CoastAttaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
-
Wizards of the CoastMithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures.
-
Wizards of the CoastIf the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.