Empower Jace: Der Spielstein kommt erst beim Verrechnen

Judge Level 1

Countersculpt soll den Blitz neutralisieren und Jace stärken – aber dein Gegner hat Dispel. Wann entsteht der Jace-Spielstein eigentlich?

Beteiligte Karten

Schritt / 6

Der Gegner legt vor

Du bist bei 20 Leben. Dein Gegner wirkt Lightning Bolt auf dich. Der Blitz liegt auf dem Stack, und du bekommst Priorität.

Regeln: 601.2

601.2To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”).

Du wirkst Countersculpt

Countersculpt hat eine Zusatzkosten: „behold a Jace“ oder 1 zahlen. Du kontrollierst keinen Jace und hast keinen auf der Hand – also zahlst du UU plus 1. Behold ist Teil der Kosten und wird BEIM WIRKEN erledigt, nicht beim Verrechnen. Ziel: der Blitz.

Regeln: 601.2f 701.4a

601.2fThe player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be 0. It can’t be reduced to less than 0. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

701.4a“Behold a [quality]” means “Reveal a [quality] card from your hand or choose a [quality] permanent you control on the battlefield.”

Was passiert?

Frage: Wann entsteht der Jace-Spielstein?

Countersculpt sagt: „Neutralisiere den Zauberspruch deiner Wahl. Empower Jace 1.“ Wann bekommst du deinen Jace-Planeswalker-Spielstein?

Wähle eine Antwort — dann geht es weiter.

Empower Jace ist eine Keyword-AKTION (CR 701.71a) im Effekt-Text des Spruchs: „Falls du keinen Jace-Planeswalker-Spielstein kontrollierst, erzeuge einen … Lege N Loyalitätsmarken auf ihn.“ Effekte passieren ausschließlich beim Verrechnen, in Textreihenfolge – also erst neutralisieren, dann den Spielstein erzeugen (mit 0 Loyalität) und eine Marke drauflegen. Behold dagegen stand VOR dem Effekt als Zusatzkosten und ist längst bezahlt.

Regeln: 701.71a 608.2

701.71aTo empower Jace N means “If you don’t control a Jace planeswalker token, create a blue Jace planeswalker token with 0 loyalty, ‘[−1]: Surveil 1,’ and ‘[−3]: Draw a card.’ Choose a Jace planeswalker token you control. Put N loyalty counters on it.”

608.2If the object that’s resolving is an instant spell, a sorcery spell, or an ability, its resolution may involve several steps. The steps described in rules 608.2a and 608.2b are followed first. The steps described in rules 608.2c–m are then followed as appropriate, in no specific order. The steps described in rule 608.2n and 608.2p are followed last.

Der Gegner antwortet mit Dispel

Dispel zielt auf dein Countersculpt. Der Stack: Dispel oben, dann Countersculpt, ganz unten der Blitz.

Dispel verrechnet sich

Countersculpt wird neutralisiert und geht ohne Effekt in den Friedhof. Kein Blitz neutralisiert – und KEIN Jace-Spielstein: Der wäre erst beim Verrechnen entstanden. Das gezahlte 1 für die Zusatzkosten ist trotzdem weg.

Regeln: 701.6a

701.6aTo counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve and none of its effects occur. A countered spell is put into its owner’s graveyard.

Der Blitz trifft

Lightning Bolt verrechnet sich, du fällst auf 17. Merksatz: Alles, was im Effekt-Text steht – auch eine Keyword-Aktion wie Empower Jace –, passiert erst beim Verrechnen. Wer den Spruch neutralisiert, neutralisiert auch den Spielstein.

Regeln: 608.1

608.1Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, “Effects.”)

Stack

Dein Leben:

Lightning Bolt

3 Schaden an ein beliebiges Ziel

Countersculpt

Ziel: der Blitz; danach Empower Jace 1

Dispel

Ziel: Countersculpt

Der Stack ist leer.

Kurz beantwortet

Wann erzeugt Empower Jace den Jace-Planeswalker-Spielstein?

Lösung anzeigen

Empower Jace ist eine Keyword-AKTION (CR 701.71a) im Effekt-Text des Spruchs: „Falls du keinen Jace-Planeswalker-Spielstein kontrollierst, erzeuge einen … Lege N Loyalitätsmarken auf ihn.“ Effekte passieren ausschließlich beim Verrechnen, in Textreihenfolge – also erst neutralisieren, dann den Spielstein erzeugen (mit 0 Loyalität) und eine Marke drauflegen. Behold dagegen stand VOR dem Effekt als Zusatzkosten und ist längst bezahlt.

Regeln: 601.2 601.2f 701.4a 701.71a 608.2 701.6a 608.1

601.2To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”).

601.2fThe player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be 0. It can’t be reduced to less than 0. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

701.4a“Behold a [quality]” means “Reveal a [quality] card from your hand or choose a [quality] permanent you control on the battlefield.”

701.71aTo empower Jace N means “If you don’t control a Jace planeswalker token, create a blue Jace planeswalker token with 0 loyalty, ‘[−1]: Surveil 1,’ and ‘[−3]: Draw a card.’ Choose a Jace planeswalker token you control. Put N loyalty counters on it.”

608.2If the object that’s resolving is an instant spell, a sorcery spell, or an ability, its resolution may involve several steps. The steps described in rules 608.2a and 608.2b are followed first. The steps described in rules 608.2c–m are then followed as appropriate, in no specific order. The steps described in rule 608.2n and 608.2p are followed last.

701.6aTo counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve and none of its effects occur. A countered spell is put into its owner’s graveyard.

608.1Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, “Effects.”)