Prepared: Die Kopie wirken – und Codie kopiert nochmal
Judge Level 2Diviner of Victory kommt „prepared“ ins Spiel. Du wirkst seinen Vorbereitungs-Spruch, Codie kopiert ihn – aber was ist danach mit dem Diviner?
Beteiligte Karten
Die Ausgangslage
Du kontrollierst Codie, Ravenous Codex und Diviner of Victory. Der Diviner ist eine Vorbereitungs-Karte (Preparation Card): Im eingesetzten Rahmen steht sein „Prepare-Spruch“ Unwind History. Weil er prepared ins Spiel kam, liegt seit seinem Eintreffen eine Kopie NUR dieses Spruchs im Exil – und du darfst sie wirken, solange der Diviner prepared bleibt. Dein Gegner hat Grizzly Bears.
722.3aSome spells and abilities cause a permanent with a prepare spell to become prepared or state that a permanent enters prepared. If that permanent has the alternative characteristics of a prepare spell, this gives the permanent the “prepared” designation. Prepared is a designation that acts as a marker which rules and effects can identify. A permanent can’t gain this designation unless it has a prepare spell. Additionally, a permanent can’t gain this designation if the permanent already has it.
722.3cAs a permanent with a prepare spell gains the prepared designation or phases in prepared, its controller creates a copy of that object in exile, except that copy has only the characteristics of that permanent’s prepare spell, ignoring other exceptions to the copying process that apply to that permanent. Those characteristics become the copy’s normal characteristics. This copy remains in exile for as long as the prepared permanent remains on the battlefield and has the prepared designation. This is an exception to rule 704.5e. For as long as the copy remains in exile, the prepared permanent’s controller may cast the copy. That permanent loses the prepared designation at the time the spell becomes cast (see rule 601.2i).
Du wirkst Unwind History
Du wirkst die Kopie aus dem Exil ganz normal: zahlen, Ziel wählen (Grizzly Bears, Manabetrag 2). Im selben Moment, in dem der Spruch gewirkt ist, verliert der Diviner die Prepared-Markierung – er ist jetzt „unprepared“, egal was mit dem Spruch noch passiert.
722.3cAs a permanent with a prepare spell gains the prepared designation or phases in prepared, its controller creates a copy of that object in exile, except that copy has only the characteristics of that permanent’s prepare spell, ignoring other exceptions to the copying process that apply to that permanent. Those characteristics become the copy’s normal characteristics. This copy remains in exile for as long as the prepared permanent remains on the battlefield and has the prepared designation. This is an exception to rule 704.5e. For as long as the copy remains in exile, the prepared permanent’s controller may cast the copy. That permanent loses the prepared designation at the time the spell becomes cast (see rule 601.2i).
601.2To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”).
Codie löst aus
„Wann immer du einen vorbereiteten Zauberspruch wirkst“ – genau das ist passiert. Codies Trigger geht ÜBER Unwind History auf den Stack.
603.2Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.
603.3Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
Was passiert?
Frage: Was macht Codies Kopie?
Codies Trigger verrechnet sich gleich und kopiert Unwind History. Was gilt für diese Kopie – und für den Diviner?
Wähle eine Antwort — dann geht es weiter.
Eine Kopie übernimmt alle Charakteristika und Entscheidungen des Originals (707.10), und CR 722.3d sagt ausdrücklich: Wird ein Prepare-Spruch kopiert, ist die Kopie ebenfalls ein Prepare-Spruch. Codie erlaubt neue Ziele (707.10c). Die Kopie wird nicht gewirkt – sie löst also Codie NICHT erneut aus, und sie bereitet auch niemanden vor: „Prepared“ ist eine Markierung auf der bleibenden Karte (722.3a), die nur Effekte wie Codies aktivierte Fähigkeit wieder setzen. Der Diviner hat sie beim Wirken verloren (722.3c).
722.3dIf a prepare spell is copied, the copy is also a prepare spell. Any rule or effect that refers to a spell cast as a prepare spell refers to the copy as well.
707.10To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
707.10cSome effects copy a spell or ability and state that its controller may choose new targets for the copy. The player may leave any number of the targets unchanged, even if those targets would be illegal. If the player chooses to change some or all of the targets, the new targets must be legal. Once the player has decided what the copy’s targets will be, the copy is put onto the stack with those targets.
Die Kopie liegt oben
Codies Kopie von Unwind History liegt über dem Original. Du behältst Grizzly Bears als Ziel – ein anderes gegnerisches Ziel gibt es nicht.
707.10To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
Die Kopie verrechnet sich
Grizzly Bears geht auf die Hand des Gegners, du machst Surveil 1. (Nebenbei: Dein Diviner triggert auf Surveil und wird bis zum Ende des Zuges 2/2.)
Das Original geht leer aus
Jetzt ist das Original-Unwind-History dran – aber sein einziges Ziel ist weg. Ein Spruch, dessen Ziele alle illegal geworden sind, verrechnet sich gar nicht (608.2b): kein Bounce, und auch KEIN zweites Surveil. Merksatz: Der Prepare-Spruch wird ganz normal gewirkt (Kosten, Ziele, „cast“-Trigger), die Kreatur ist ab diesem Moment unprepared – und Kopien davon sind selbst Prepare-Sprüche, werden aber nicht gewirkt.
608.2bIf the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.
Stack
Diviner of Victory // Unwind History
Kreatur 1/1, kommt prepared ins Spiel; Vorbereitungs-Spruch: Unwind History
Codie, Ravenous Codex
Wann immer du einen vorbereiteten Zauberspruch wirkst, kopiere ihn
Grizzly Bears
Gegnerische Kreatur 2/2
Kopie: Diviner of Victory // Unwind History
Unwind History (Kopie aus dem Exil, gewirkt für ): Kreatur eines Gegners mit Manabetrag ≤ 3 auf die Hand; Surveil 1
Ausgelöste Fähigkeit: Codie, Ravenous Codex
Codie: Kopiere den vorbereiteten Zauberspruch
Kopie: Diviner of Victory // Unwind History
Kopie von Unwind History (Codie) – nicht gewirkt
Der Stack ist leer.
Schlachtfeld
—
Kurz beantwortet
Ist die Kopie eines Prepare-Spruchs ebenfalls ein Prepare-Spruch, und macht sie die Kreatur erneut prepared?
Lösung anzeigen Lösung ausblenden
Eine Kopie übernimmt alle Charakteristika und Entscheidungen des Originals (707.10), und CR 722.3d sagt ausdrücklich: Wird ein Prepare-Spruch kopiert, ist die Kopie ebenfalls ein Prepare-Spruch. Codie erlaubt neue Ziele (707.10c). Die Kopie wird nicht gewirkt – sie löst also Codie NICHT erneut aus, und sie bereitet auch niemanden vor: „Prepared“ ist eine Markierung auf der bleibenden Karte (722.3a), die nur Effekte wie Codies aktivierte Fähigkeit wieder setzen. Der Diviner hat sie beim Wirken verloren (722.3c).
722.3aSome spells and abilities cause a permanent with a prepare spell to become prepared or state that a permanent enters prepared. If that permanent has the alternative characteristics of a prepare spell, this gives the permanent the “prepared” designation. Prepared is a designation that acts as a marker which rules and effects can identify. A permanent can’t gain this designation unless it has a prepare spell. Additionally, a permanent can’t gain this designation if the permanent already has it.
722.3cAs a permanent with a prepare spell gains the prepared designation or phases in prepared, its controller creates a copy of that object in exile, except that copy has only the characteristics of that permanent’s prepare spell, ignoring other exceptions to the copying process that apply to that permanent. Those characteristics become the copy’s normal characteristics. This copy remains in exile for as long as the prepared permanent remains on the battlefield and has the prepared designation. This is an exception to rule 704.5e. For as long as the copy remains in exile, the prepared permanent’s controller may cast the copy. That permanent loses the prepared designation at the time the spell becomes cast (see rule 601.2i).
601.2To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”).
603.2Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.
603.3Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 117, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
722.3dIf a prepare spell is copied, the copy is also a prepare spell. Any rule or effect that refers to a spell cast as a prepare spell refers to the copy as well.
707.10To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
707.10cSome effects copy a spell or ability and state that its controller may choose new targets for the copy. The player may leave any number of the targets unchanged, even if those targets would be illegal. If the player chooses to change some or all of the targets, the new targets must be legal. Once the player has decided what the copy’s targets will be, the copy is put onto the stack with those targets.
608.1Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, “Effects.”)
608.2bIf the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.