A-Master of Winds
Creature — Sphinx Wizard
Oracle Text
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.Rules for this card
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”