Aethersphere Harvester
Artifact — Vehicle
Rarity
Rare
Mana Cost
Price · Cardmarket trend
€0.18 Foil €0.05
Artist
Christine Choi
Power / Toughness
3 / 5
Cardmarket trend via Scryfall, as of 10/27/2026. May differ from the actual price.
Oracle Text
Flying When this Vehicle enters, you getRules for this card
Rulings (22)
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Wizards of the CoastMultiple instances of lifelink on the same creature are redundant.
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Wizards of the CoastIf an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
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Wizards of the CoastWhen a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
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Wizards of the CoastIf a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
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Wizards of the CoastFor a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
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Wizards of the CoastEach Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
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Wizards of the CoastAny untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
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Wizards of the CoastOnce a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
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Wizards of the CoastVehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
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Wizards of the CoastYou may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
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Wizards of the CoastYou may tap more creatures than necessary to activate a crew ability.
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Wizards of the CoastCreatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
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Wizards of the CoastOnce a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
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Wizards of the CoastSome spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
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Wizards of the CoastSome triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
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Wizards of the CoastIf an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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Wizards of the CoastEnergy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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Wizards of the Coast
is the energy symbol. It represents one energy counter.
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Wizards of the CoastIf a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
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Wizards of the CoastKeep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
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Wizards of the CoastEnergy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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Wizards of the CoastSome triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Other Printings
Kaladesh Remastered (klr)
Aether Revolt Promos (paer)
Aether Revolt (aer)
€0.28