Agoraphobia

Agoraphobia

Enchantment — Aura

Rarity

Uncommon

Mana Cost
1 U
Artist

Jim Murray

Oracle Text

Enchant creature Enchanted creature gets -5/-0. 2U: Return this Aura to its owner's hand.

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Rules for this card

  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Rulings (3)

  • Wizards of the Coast
    Agoraphobia's last ability can be activated only while it's on the battlefield.
  • Wizards of the Coast
    Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0).
  • Wizards of the Coast
    Only Agoraphobia's controller can activate its last ability, no matter who controls the creature Agoraphobia's attached to.

Other Printings