Akroma, Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel

Rarity

Mythic

Mana Cost
5 R R R
Artist

Terese Nielsen

Power / Toughness

6 / 6

Oracle Text

This spell can't be countered. Flying, trample, protection from white and from blue R: Akroma gets +1/+0 until end of turn. Morph 3RRR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

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Rules for this card

  • A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

  • A keyword ability that lets a card be cast face down as a 2/2 creature. See rule 702.37, “Morph,” and rule 708, “Face-Down Spells and Permanents.”

  • A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”

  • A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”

Rulings (3)

  • Wizards of the Coast
    In a Commander game where Akroma is your commander, you may cast it face down from the command zone by paying 3 plus 2 for each time it has been cast from your command zone. The cost to turn it face up is unaffected. While face down, the combat damage it deals is still counted as damage dealt by your commander.
  • Wizards of the Coast
    If Akroma, Angel of Fury is cast face down, it can be countered.
  • Wizards of the Coast
    A spell or ability that counters spells can still target Akroma. When that spell or ability resolves, Akroma won't be countered, but any additional effects of the countering spell or ability will still happen.

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