Alhammarret, High Arbiter
Legendary Creature — Sphinx
Oracle Text
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).Rules for this card
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Rulings (5)
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Wizards of the CoastYou choose one card name, not one name per opponent.
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Wizards of the CoastAlhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
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Wizards of the CoastAlthough spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
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Wizards of the CoastIf your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
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Wizards of the CoastYour opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.