Alhammarret, High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx

Rarity

Rare

Mana Cost
5 U U
Artist

Richard Wright

Power / Toughness

5 / 5

Oracle Text

Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

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Rules for this card

Rulings (5)

  • Wizards of the Coast
    You choose one card name, not one name per opponent.
  • Wizards of the Coast
    Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
  • Wizards of the Coast
    Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
  • Wizards of the Coast
    If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
  • Wizards of the Coast
    Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

Other Printings