Arena of Glory
Land
Cardmarket trend via Scryfall, as of 10/28/2026. May differ from the actual price.
Oracle Text
This land enters tapped unless you control a Mountain.Rules for this card
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A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”
Rulings (8)
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Wizards of the CoastIf an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything.
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Wizards of the CoastIf the mana generated with Arena of Glory's last ability is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
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Wizards of the CoastIf mana generated with Arena of Glory's last ability is spent to cast a noncreature spell that creates tokens, those tokens won't gain haste.
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Wizards of the CoastThe mana generated with Arena of Glory's last ability can be spent on anything, not just creature spells.
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Wizards of the CoastIf you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step.
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Wizards of the CoastIf mana generated with Arena of Glory's last ability is spent to pay any part of a creature spell's cost, including an alternative or additional cost, that creature spell (and the resulting creature) will gain haste until end of turn.
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Wizards of the CoastIf mana generated with Arena of Glory's last ability is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.
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Wizards of the CoastYou must already control a Mountain as Arena of Glory enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Mountain when you control no other Mountains, it will enter tapped.
Other Printings
Modern Horizons 3 (mh3)
€12.41
Modern Horizons 3 Promos (pmh3)
Modern Horizons 3 (mh3)
€9.33