Atemsis, All-Seeing
Legendary Creature — Sphinx
Oracle Text
FlyingRules for this card
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Rulings (4)
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Wizards of the CoastEvery Magic card has exactly one mana value. A card with no mana cost has a mana value of 0, and 0 can be one of the six mana values that count toward Atemsis's ability.
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Wizards of the CoastThe mana value of a split card is determined by combining its two halves. For example, the mana value of Fire//Ice in your hand is 4.
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Wizards of the CoastIf a card in your hand has
in its mana cost, the value of X is considered to be 0.
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Wizards of the CoastIf an effect causes you to play with your hand revealed, you can still reveal your hand as Atemsis's last ability resolves. The ability works as normal.