Badgermole Cub
Creature — Badger Mole
Rarity
Mythic
Mana Cost
Artist
Nathaniel Himawan
Power / Toughness
2 / 2
Oracle Text
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additionalRules for this card
-
A keyword action that causes a land to become a 0/0 creature with haste in addition to its other types and puts a number of +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control. See 701.66, “Earthbend.”
Rulings (8)
-
Wizards of the CoastThe land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for
.
-
Wizards of the CoastBadgermole Cub's last ability is a triggered mana ability. It doesn't use the stack and can't be responded to.
-
Wizards of the CoastYou may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
-
Wizards of the CoastIf the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
-
Wizards of the CoastIf a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
-
Wizards of the CoastEarthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
-
Wizards of the Coast"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
-
Wizards of the CoastAn ability that triggers "whenever you tap a creature for mana" triggers only if you activate a mana ability of a creature including
in its cost. Mana abilities that don't include the
symbol and instead say "Tap an untapped creature you control" or similar won't cause Badgermole Cub's second ability to trigger. Similarly, it won't trigger if you tap a creature to activate a mana ability of another object (even if that mana ability also includes
).