Benthic Biomancer
Creature — Merfolk Wizard Mutant
Oracle Text
Rules for this card
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A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.46, “Adapt.”
Rulings (4)
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Wizards of the CoastYou can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
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Wizards of the CoastAn ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
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Wizards of the CoastYou draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
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Wizards of the CoastIf a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.