Break of Day

Break of Day

Instant

Rarity

Common

Mana Cost
1 W
Artist

Karl Kopinski

Oracle Text

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

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Rules for this card

Rulings (2)

  • Wizards of the Coast
    Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
  • Wizards of the Coast
    Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.