Breeches, Brazen Plunderer
Legendary Creature — Goblin Pirate
Oracle Text
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)Community
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Sign up for freeRules for this card
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An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
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Partner Rule 702.124
Rulings (12)
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Wizards of the CoastBoth commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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Wizards of the CoastYou can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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Wizards of the CoastIf something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
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Wizards of the CoastAn effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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Wizards of the CoastIf you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.
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Wizards of the CoastIn a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.
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Wizards of the CoastYou must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.
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Wizards of the CoastOnce the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
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Wizards of the CoastYou'll exile a card from each opponent who was dealt damage, not from all of your opponents.
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Wizards of the CoastYou'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
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Wizards of the CoastTo have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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Wizards of the CoastIf your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.