Brutal Cathar // Moonrage Brute

Brutal Cathar // Moonrage Brute

Creature — Human Soldier Werewolf // Creature — Werewolf

Rarity

Rare

Artist

Karl Kopinski

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Rules for this card

  • An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 731, “Day and Night.”

  • A keyword ability that lets a creature deal its combat damage before other creatures. See rule 702.7, “First Strike.”

  • An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 731, “Day and Night.”

  • To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”

  • A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”

Rulings (16)

  • Wizards of the Coast
    In a multiplayer game, if Brutal Cathar's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • Wizards of the Coast
    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • Wizards of the Coast
    If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • Wizards of the Coast
    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • Wizards of the Coast
    A transforming permanent doesn't leave the battlefield as it transforms. If Brutal Cathar transforms into Moonrage Brute, the exiled cards remain exiled. If it transforms with its triggered ability on the stack, that ability will still exile the target creature.
  • Wizards of the Coast
    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • Wizards of the Coast
    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • Wizards of the Coast
    Brutal Cathar's ability creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Brutal Cathar (or Moonrage Brute) leaves the battlefield.
  • Wizards of the Coast
    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • Wizards of the Coast
    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • Wizards of the Coast
    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • Wizards of the Coast
    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Wizards of the Coast
    The exiled card returns to the battlefield immediately after this creature leaves the battlefield. Nothing happens between the two events, including state-based actions. The two creatures aren't on the battlefield at the same time. For example, if the returning creature is a Clone, it can't enter the battlefield as a copy of Brutal Cathar or Moonrage Brute.
  • Wizards of the Coast
    Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Wizards of the Coast
    If Brutal Cathar leaves the battlefield before its enters-the-battlefield/transforms-into ability resolves, the target creature won't be exiled.
  • Wizards of the Coast
    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

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