Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock

Rarity

Common

Mana Cost
1 W
Artist

Anna Christenson

Power / Toughness

2 / 2

Oracle Text

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.

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Rules for this card

Rulings (3)

  • Wizards of the Coast
    For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
  • Wizards of the Coast
    Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
  • Wizards of the Coast
    A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

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