Carry Away

Carry Away

Enchantment — Aura

Rarity

Uncommon

Mana Cost
U U
Artist

Jim Nelson

Oracle Text

Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.

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Rules for this card

  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Rulings (1)

  • Wizards of the Coast
    Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.