Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

Rarity

Uncommon

Mana Cost
1 W
Artist

Edgar Sánchez Hidalgo

Oracle Text

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.

Community

👥 1 player has this card
🔄 1 offers it for trade

Want to trade this card?

Sign up for free

Rules for this card

  • 1. A designation a Case may have, allowing its last ability to affect the game. See rule 719, “Case Cards.” 2. A keyword ability of Case cards that affects the game only if the Case has the solved designation. See rule 702.169, “Solved.”

Rulings (9)

  • Wizards of the Coast
    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost 1 less to cast."
  • Wizards of the Coast
    Cases don't lose their other abilities when they become solved.
  • Wizards of the Coast
    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • Wizards of the Coast
    Each Case has two special keyword abilities: to solve and solved.
  • Wizards of the Coast
    Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • Wizards of the Coast
    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • Wizards of the Coast
    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • Wizards of the Coast
    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • Wizards of the Coast
    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.