Cataclysmic Gearhulk
Artifact Creature — Construct
Oracle Text
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.Rules for this card
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A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”
Rulings (5)
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Wizards of the CoastFirst the player whose turn it is chooses permanents they control, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. All of the unchosen nonland permanents are then sacrificed simultaneously.
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Wizards of the CoastLands can't be chosen and won't be sacrificed, even if they have other types (such as an artifact land).
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Wizards of the CoastA permanent with more than one type may be chosen as either of the types or both. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.
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Wizards of the CoastCataclysmic Gearhulk will be sacrificed to its own ability if you don't choose it as your artifact or your creature.
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Wizards of the CoastIf you don't control any permanents of one of the types, you'll still choose the permanents of the types you do control.