Champions of the Shoal

Champions of the Shoal

Creature — Merfolk Soldier

Rarity

Rare

Mana Cost
3 U
Artist

Daniel Zrom

Power / Toughness

4 / 6

Oracle Text

As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.

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Rules for this card

  • A keyword action that allows a player to choose a permanent they control of a particular quality or reveal a card of that quality from their hand, usually to pay a cost or get an additional effect. See rule 701.4, “Behold.”

Rulings (5)

  • Wizards of the Coast
    If Champions of the Shoal is countered or otherwise fails to resolve, the beheld card will remain in exile indefinitely.
  • Wizards of the Coast
    One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it."
  • Wizards of the Coast
    If a card in your hand is already revealed (perhaps because it was revealed to pay a cost of a spell that's still on the stack or due to the effect of a card like Telepathy), you may reveal it again to pay the cost of another spell or ability that requires you to reveal a card from your hand.
  • Wizards of the Coast
    If an effect refers to a "[subtype] card," it refers only to a card that has that subtype. For example, Glen Elendra's Answer creates a Faerie token and features a Faerie in its art, but it isn't a Faerie card.
  • Wizards of the Coast
    If a cost to cast a spell includes revealing a card, that card remains revealed from the time the spell is announced until the time it leaves the stack.

Other Printings