Change of Plans

Change of Plans

Instant

Rarity

Rare

Mana Cost
X 1 U
Artist

Campbell White

Oracle Text

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

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Rules for this card

  • A keyword action that causes a player to draw a card, discard a card, and then to put a +1/+1 counter on a creature if a nonland card was discarded this way. See rule 701.50, “Connive.”

Rulings (5)

  • Wizards of the Coast
    If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • Wizards of the Coast
    Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Wizards of the Coast
    If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
  • Wizards of the Coast
    If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Wizards of the Coast
    You choose which creatures to phase out after all of those creatures have connived.

Other Printings