Collective Defiance

Collective Defiance

Sorcery

Rarity

Rare

Mana Cost
1 R R
Artist

William Tempest

Oracle Text

Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

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Rules for this card

Rulings (7)

  • Wizards of the Coast
    Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • Wizards of the Coast
    If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • Wizards of the Coast
    Additional costs don’t affect a spell’s mana value.
  • Wizards of the Coast
    You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
  • Wizards of the Coast
    You can’t choose any one mode multiple times.
  • Wizards of the Coast
    If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • Wizards of the Coast
    If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.

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