Crystal Fragments // Summon: Alexander
Artifact — Equipment // Enchantment Creature — Saga Construct
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Sign up for freeRules for this card
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A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
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To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”
Rulings (8)
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Wizards of the CoastThe mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
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Wizards of the CoastIf you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
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Wizards of the CoastThe back face of a nonmodal double-faced card usually has a color indicator that defines its color.
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Wizards of the CoastA token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
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Wizards of the CoastEach face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
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Wizards of the CoastA nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
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Wizards of the CoastEach nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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Wizards of the CoastIn the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.