Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant

Rarity

Mythic

Mana Cost
2 U U
Artist

Peter Laird & Ryan Brown

Oracle Text

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) U, T: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

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Rules for this card

  • A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other creatures. See rule 702.58, “Graft.”

Rulings (2)

  • Wizards of the Coast
    The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
  • Wizards of the Coast
    If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.

Other Printings