Dead Man's Chest

Dead Man's Chest

Enchantment — Aura

Rarity

Rare

Mana Cost
1 B
Artist

Jason A. Engle

Oracle Text

Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

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Rules for this card

  • A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”

Rulings (7)

  • Wizards of the Coast
    If you gain control of the enchanted creature, Dead Man's Chest will be put into your graveyard.
  • Wizards of the Coast
    To determine how many cards to exile, use the enchanted creature's power as it last existed on the battlefield.
  • Wizards of the Coast
    You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control. If Dead Man's Chest enchants a creature that you own but an opponent controls, you'll exile cards from your library.
  • Wizards of the Coast
    The effect of Dead Man's Chest doesn't change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • Wizards of the Coast
    Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Wizards of the Coast
    If Dead Man's Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man's Chest still triggers.
  • Wizards of the Coast
    In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man's Chest's ability are exiled.

Other Printings