Decommission

Decommission

Instant

Rarity

Common

Mana Cost
2 W
Artist

Josh Hass

Oracle Text

Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.

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Rules for this card

Rulings (6)

  • Wizards of the Coast
    Tokens that leave the battlefield will satisfy a revolt ability.
  • Wizards of the Coast
    If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
  • Wizards of the Coast
    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • Wizards of the Coast
    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Wizards of the Coast
    Energy counters aren't permanents. Paying E won't satisfy a revolt ability.
  • Wizards of the Coast
    If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.

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