Elbrus, the Binding Blade // Withengar Unbound
Legendary Artifact — Equipment // Legendary Creature — Demon
Rules for this card
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A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
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A keyword ability that restricts how a creature may be blocked. See rule 702.13, “Intimidate.”
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A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”
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To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”
Rulings (4)
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Wizards of the CoastThe "legend rule" checks only for permanents with exactly the same name. Elbrus, the Binding Blade and Withengar Unbound can be on the battlefield at the same time without either going to its owner's graveyard.
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Wizards of the CoastIn a multiplayer game using the limited range of influence option (such as a Grand Melee game), if a spell or ability says that you win the game, it instead causes all of your opponents within your range of influence to lose the game. This is another way by which Withengar's ability can trigger.
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Wizards of the CoastWithengar's triggered ability will trigger no matter how a player loses the game: due to a state-based action (as a result of having a life total of 0 or less, trying to draw a card from an empty library, or having ten poison counters), a spell or ability that says that player loses the game, a concession, or a game loss awarded by a judge.
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Wizards of the CoastElbrus will transform even if you are unable to unattach it (most likely because the equipped creature died).