Enigma Thief

Enigma Thief

Creature — Sphinx Rogue

Rarity

Rare

Mana Cost
5 U U
Artist

Victor Adame Minguez

Power / Toughness

5 / 5

Oracle Text

Prowl 3U (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

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Rules for this card

Rulings (4)

  • Wizards of the Coast
    If a nonland permanent changes control while it's the target of Enigma Thief's ability, that permanent won't be a legal target as the ability resolves. Any remaining legal targets will be returned to their owners' hand.
  • Wizards of the Coast
    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a prowl cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Wizards of the Coast
    You can cast a spell for its prowl cost any time in a turn after a creature you control of a matching type has dealt combat damage to a player. It doesn't matter if that player left the game, if that creature left the battlefield or left your control, or if that creature no longer has a matching type.
  • Wizards of the Coast
    Prowl compares the creature types of the spell with the creature types of the creatures that dealt combat damage to players this turn. Normally this means that you can cast Enigma Thief for its prowl cost only if a Sphinx or Rogue dealt combat damage to a player, but if an effect causes the spell to have other creature types, the prowl ability is also satisfied by a creature with those additional types having dealt combat damage to a player.