Fight or Flight
Enchantment
Oracle Text
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.Rulings (3)
-
Wizards of the CoastThe effect is best understood if you read it as "creatures not in the chosen pile can't attack."
-
Wizards of the CoastCreatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.
-
Wizards of the CoastIf you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.