Flamewake Phoenix
Creature — Phoenix
Oracle Text
Flying, haste This creature attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may payRules for this card
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Ferocious Rule 207.2c
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
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A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.
Rulings (2)
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Wizards of the CoastIf Flamewake Phoenix can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't have to attack in that case either.
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Wizards of the CoastFlamewake Phoenix's last ability will check at the start of your beginning of combat step to see if you control a creature with power 4 or greater. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control a creature with power 4 or greater at that time, the ability won't resolve. You won't get a chance to pay
, and Flamewake Phoenix won't return to the battlefield.