Fortunate Few

Fortunate Few

Sorcery

Rarity

Rare

Mana Cost
3 W W
Artist

Jesper Ejsing

Oracle Text

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

Community

No community data yet.

Want to trade this card?

Sign up for free

Rulings (4)

  • Wizards of the Coast
    After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
  • Wizards of the Coast
    A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
  • Wizards of the Coast
    Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
  • Wizards of the Coast
    Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

Other Printings