Garruk's Uprising

Garruk's Uprising

Enchantment

Set

Wilds of Eldraine: Enchanting Tales (wot)

Rarity

Uncommon

Mana Cost
2 G
Artist

Harry Conway

Oracle Text

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

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Legality

Standard
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pioneer
Legal
Pauper
Not Legal
Brawl
Legal

Decks with this card (1)

Rulings (4)

  • Wizards of the Coast
    If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • Wizards of the Coast
    The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • Wizards of the Coast
    If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
  • Wizards of the Coast
    Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.

Other Printings