Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle
Mythic
€0.59 Foil €0.52
Victor Maury
5 / 5
Cardmarket trend via Scryfall, as of 10/28/2026. May differ from the actual price.
Oracle Text
Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.Rules for this card
-
A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.
-
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
-
A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”
-
A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”
Rulings (1)
-
Wizards of the CoastIf creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.