Howlsquad Heavy

Howlsquad Heavy

Creature — Goblin Mercenary

Rarity

Rare

Mana Cost
2 R
Price · Cardmarket trend

€1.49 Foil €1.77

Artist

Leonardo Santanna

Power / Toughness

2 / 3

Cardmarket trend via Scryfall, as of 10/28/2026. May differ from the actual price.

Oracle Text

Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — T: Add R for each Goblin you control.

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Rules for this card

  • 1. A player has max speed if their speed is 4. See rule 702.179, “Start Your Engines!”
2. A keyword ability that grants an ability to the permanent or card it’s on only if that permanent’s controller (or that card’s owner, if it isn’t on the battlefield) has a speed of 4. See rule 702.178, “Max Speed.”

  • Start your engines! Rule 702.179 Glossary

    A keyword ability that gives a player a speed of 1 if they have no speed. Once a player has speed, their speed increases once on each of their turns when an opponent loses life. See rule 702.179, “Start Your Engines!”

Rulings (7)

  • Wizards of the Coast
    A player “has max speed” if their speed is 4.
  • Wizards of the Coast
    Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
  • Wizards of the Coast
    “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • Wizards of the Coast
    Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • Wizards of the Coast
    If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • Wizards of the Coast
    Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • Wizards of the Coast
    Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

Other Printings

The List (plst) €2.28 Aetherdrift Promos (pdft) Aetherdrift (dft) €3.15 Aetherdrift (dft) Aetherdrift (dft) Aetherdrift (dft) €2.63