In the Darkness Bind Them

In the Darkness Bind Them

Enchantment — Saga

Rarity

Rare

Mana Cost
2 U B R
Price · Cardmarket trend

€2.18

Artist

Daarken

Cardmarket trend via Scryfall, as of 10/28/2026. May differ from the actual price.

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

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Rules for this card

  • The Ring Tempts You Rule 701.54 Glossary

    A keyword action that causes a player to choose a creature they control to be their legendary Ring-bearer and may cause them to create an emblem called The Ring. See rule 701.54, “The Ring Tempts You.”

Rulings (10)

  • Wizards of the Coast
    Each time the Ring tempts you, you must choose a creature if you control one.
  • Wizards of the Coast
    When In the Darkness Bind Them's final chapter ability triggers, you can choose to target no creatures just so that the Ring tempts you. However, if you do choose at least one target, and all of those targets are illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. The Ring won't tempt you.
  • Wizards of the Coast
    If a creature targeted by In the Darkness Bind Them's final chapter ability changes controllers before the ability resolves, that creature is no longer a legal target.
  • Wizards of the Coast
    While resolving In the Darkness Bind Them's first three chapter abilities, you can choose the Wraith token you just created to be your Ring-bearer as the Ring tempts you.
  • Wizards of the Coast
    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • Wizards of the Coast
    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • Wizards of the Coast
    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Wizards of the Coast
    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • Wizards of the Coast
    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Wizards of the Coast
    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Other Printings

Tales of Middle-earth Commander (ltc)