Karn, the Great Creator
Legendary Planeswalker — Karn
Oracle Text
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.Rulings (6)
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Wizards of the CoastA noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
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Wizards of the CoastIf a permanent has
in its mana cost, X is considered to be 0.
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Wizards of the CoastKarn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
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Wizards of the CoastIn a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
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Wizards of the CoastKarn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
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Wizards of the CoastActivated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.