Knighted Myr

Knighted Myr

Artifact Creature — Myr Knight

Rarity

Common

Mana Cost
2 W
Artist

Izzy

Power / Toughness

2 / 2

Oracle Text

2W: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

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Rules for this card

Rulings (2)

  • Wizards of the Coast
    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Wizards of the Coast
    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Other Printings