Kraum, Ludevic's Opus
Legendary Creature — Zombie Horror
Rare
no price Foil €4.64 Cheapest printing: fca €2.66
Aaron Miller
4 / 4
Cardmarket trend via Scryfall, as of 10/28/2026. May differ from the actual price.
Oracle Text
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)Rules for this card
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A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
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A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.
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Partner Rule 702.124
Rulings (11)
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Wizards of the CoastAn effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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Wizards of the CoastOne opponent must cast two spells for Kraum's triggered ability to trigger. Two spells from different opponents won't cause it to trigger.
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Wizards of the CoastYou can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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Wizards of the CoastBoth commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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Wizards of the CoastIf something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
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Wizards of the CoastIf your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
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Wizards of the CoastKraum's triggered ability can trigger only once each turn for each opponent.
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Wizards of the CoastTo have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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Wizards of the CoastOnce the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
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Wizards of the CoastKraum's triggered ability will resolve regardless of whether the first or second spell that a given opponent cast that turn has resolved, was countered, or is still on the stack. Notably, the ability will always resolve before the second spell resolves.
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Wizards of the CoastKraum's ability looks at the entire turn to determine which spell is a player's second spell. It doesn't matter whether Kraum was on the battlefield when the first spell was cast.