Kydele, Chosen of Kruphix

Kydele, Chosen of Kruphix

Legendary Creature — Human Wizard

Rarity

Mythic

Mana Cost
2 G U
Price · Cardmarket trend

no price Foil €1.98

Artist

Bastien L. Deharme

Power / Toughness

2 / 3

Cardmarket trend via Scryfall, as of 10/28/2026. May differ from the actual price.

Oracle Text

T: Add C for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)

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Rules for this card

Rulings (10)

  • Wizards of the Coast
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • Wizards of the Coast
    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Wizards of the Coast
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Wizards of the Coast
    Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.
  • Wizards of the Coast
    If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.
  • Wizards of the Coast
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Wizards of the Coast
    Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.
  • Wizards of the Coast
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • Wizards of the Coast
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Wizards of the Coast
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

Other Printings

Magic Online Promos (prm) Commander Legends (cmr) Treasure Chest (pz2)