Lieutenants of the Guard

Lieutenants of the Guard

Creature — Human Soldier

Rarity

Common

Mana Cost
4 W
Artist

Johannes Voss

Power / Toughness

2 / 2

Oracle Text

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Community

👥 1 player has this card
🔄 1 offers it for trade

Want to trade this card?

Sign up for free

Rulings (7)

  • Wizards of the Coast
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • Wizards of the Coast
    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • Wizards of the Coast
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Wizards of the Coast
    You must vote for one of the available options. You can’t abstain.
  • Wizards of the Coast
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • Wizards of the Coast
    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • Wizards of the Coast
    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Other Printings