Lightwheel Enhancements
Enchantment — Aura
Oracle Text
Enchant creature or Vehicle Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Enchanted permanent gets +1/+1 and has vigilance. Max speed — You may cast this card from your graveyard.Rules for this card
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A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,” and rule 702.5, “Enchant.”
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1. A player has max speed if their speed is 4. See rule 702.179, “Start Your Engines!” 2. A keyword ability that grants an ability to the permanent or card it’s on only if that permanent’s controller (or that card’s owner, if it isn’t on the battlefield) has a speed of 4. See rule 702.178, “Max Speed.”
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A keyword ability that gives a player a speed of 1 if they have no speed. Once a player has speed, their speed increases once on each of their turns when an opponent loses life. See rule 702.179, “Start Your Engines!”
Rulings (6)
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Wizards of the Coast“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
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Wizards of the CoastA player “has max speed” if their speed is 4.
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Wizards of the CoastEach player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
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Wizards of the CoastIf an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
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Wizards of the CoastYour speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
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Wizards of the CoastStart your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.