Lock and Load

Lock and Load

Sorcery

Rarity

Rare

Mana Cost
2 U
Artist

Anastasia Ovchinnikova

Oracle Text

Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot 3U (You may pay 3U and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

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Rules for this card

  • A keyword ability that lets a player exile cards from their hand and cast them without paying their mana cost on future turns. See rule 702.170, “Plot.”

Rulings (6)

  • Wizards of the Coast
    Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • Wizards of the Coast
    If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • Wizards of the Coast
    Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • Wizards of the Coast
    You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • Wizards of the Coast
    Lock and Load will count any other instant and sorcery spells you’ve cast this turn. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.
  • Wizards of the Coast
    If a plotted card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Other Printings