Lost Auramancers

Lost Auramancers

Creature — Human Wizard

Rarity

Uncommon

Mana Cost
2 W W
Artist

Brandon Kitkouski

Power / Toughness

3 / 3

Oracle Text

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

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Rules for this card

  • A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.63, “Vanishing.”

Rulings (1)

  • Wizards of the Coast
    If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

Other Printings