Maester Seymour
Legendary Creature — Human Elf Cleric
Rarity
Rare
Mana Cost
Artist
Norikatsu Miyoshi
Power / Toughness
1 / 3
Oracle Text
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.Community
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Rules for this card
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A keyword action that puts +1/+1 counters on a creature and makes it become monstrous. See rule 701.37, “Monstrosity.”
Rulings (4)
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Wizards of the CoastThe value of X is determined only once, as Maester Seymour's last ability resolves.
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Wizards of the CoastOnce a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
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Wizards of the CoastIf Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
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Wizards of the CoastMonstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.