Maester Seymour

Maester Seymour

Legendary Creature — Human Elf Cleric

Rarity

Rare

Mana Cost
2 G
Artist

Norikatsu Miyoshi

Power / Toughness

1 / 3

Oracle Text

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. 3GG: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

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Rules for this card

  • A keyword action that puts +1/+1 counters on a creature and makes it become monstrous. See rule 701.37, “Monstrosity.”

Rulings (4)

  • Wizards of the Coast
    The value of X is determined only once, as Maester Seymour's last ability resolves.
  • Wizards of the Coast
    Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Wizards of the Coast
    If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.
  • Wizards of the Coast
    Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

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