Mizzix's Mastery

Mizzix's Mastery

Sorcery

Rarity

Mythic

Mana Cost
3 R
Artist

Olena Richards

Oracle Text

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload 5RRR (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Rules for this card

  • A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

Rulings (11)

  • Wizards of the Coast
    The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Wizards of the Coast
    If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Wizards of the Coast
    Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • Wizards of the Coast
    If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • Wizards of the Coast
    The cards remain exiled no matter what happens to the copies.
  • Wizards of the Coast
    If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • Wizards of the Coast
    If the copy has X in its mana cost, you must choose 0 as the value of X.
  • Wizards of the Coast
    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • Wizards of the Coast
    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • Wizards of the Coast
    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Wizards of the Coast
    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

Other Printings