Muddle, the Ever-Changing

Muddle, the Ever-Changing

Legendary Creature — Elemental Otter Shapeshifter

Rarity

Mythic

Mana Cost
2 U R
Artist

Andrew Mar

Power / Toughness

3 / 3

Oracle Text

Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Community

👥 1 player has this card
🔄 1 offers it for trade

Want to trade this card?

Sign up for free

Rulings (15)

  • Wizards of the Coast
    Any "enters" abilities of the copied creature will trigger when the tokens enter. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.
  • Wizards of the Coast
    Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Wizards of the Coast
    While Muddle is a copy of something else, it won't have its own triggered ability. However, if Muddle still has abilities on the stack waiting to resolve, they will do so. (It won't get multiple instances of myriad this way.)
  • Wizards of the Coast
    If the copied creature is a token, Muddle copies the original characteristics of that token as stated by the effect that created that token, with the stated exception.
  • Wizards of the Coast
    If the defending player is your only opponent, no tokens are put onto the battlefield.
  • Wizards of the Coast
    Muddle's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • Wizards of the Coast
    If an instance of myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
  • Wizards of the Coast
    Although the tokens enter attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won't apply to the tokens.
  • Wizards of the Coast
    The tokens created by a single instance of myriad all enter at the same time.
  • Wizards of the Coast
    If the target creature is an illegal target as Muddle's ability tries to resolve, it won't resolve and none of its effects will happen. Muddle won't have myriad.
  • Wizards of the Coast
    If the copied creature is copying something else, then Muddle becomes a copy of whatever that creature copied, with the stated exception.
  • Wizards of the Coast
    When Muddle becomes a copy of the target creature, it's neither entering nor leaving the battlefield. Any enters abilities or leaves-the-battlefield abilities won't trigger.
  • Wizards of the Coast
    The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking, the controller of the planeswalker it was attacking, or the protector of the battle it was attacking at the time the ability resolves. If that creature is no longer attacking, it refers to the appropriate player based on who or what the creature was last attacking.
  • Wizards of the Coast
    You choose whether each token is attacking the player or a planeswalker they control as the token is created. If it's attacking a planeswalker, you choose which one. You can't have any of the tokens attack a battle.
  • Wizards of the Coast
    Except for the listed exception, Muddle copies exactly what was printed on the target creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.