Plea for Power

Plea for Power

Sorcery

Rarity

Rare

Mana Cost
3 U
Artist

John Severin Brassell

Oracle Text

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

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Rules for this card

Rulings (5)

  • Wizards of the Coast
    You must vote for one of the available options. You can't abstain.
  • Wizards of the Coast
    Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
  • Wizards of the Coast
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Wizards of the Coast
    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • Wizards of the Coast
    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

Other Printings